

However, the major challenge comes in the form of integrating my existing systems into this new structure. Theres nothing particularly new or innovative about how Ive approached all of this. As the player moves along the landscape, the procedural generation system works its magic to determine what the world should look like, new chunks of data are streamed in, and old data is removed.

Streets of Rogue 2 takes an approach similar to other procedurally generated open-world games, such as Minecraft. Upon entering a new level, the game would procedurally generate everything over the course of a loading screen. Fully streaming open world - The original Streets of Rogue was level-based.Here's just some of what I've been working on: (From here on out, I'll be referring to the sequel as "SOR2", but just to be clear, it doesn't have an official name as of yet.) Got suggestions for what you want to see in the sequel or questions for me? Post them in the comments below, and I'll try to answer what I can! I'm super excited about my upcoming work, and I can't wait to see this thing start to come together as a cohesive whole. 2022 is all about implementing actual structure and content into the game, which should hopefully be a lot more fun and a lot less stressful. My goals for the year were simple: get the hard, technical stuff out of the way, and create a solid base for my future work on the game.
#ANDROID SDK FOR MAC DOWNLOAD UNITY3D 2017.3.0F3 UPDATE#
Today's update includes some news on the sequel, mobile plans, and a brand new patch with around 50 bug fixes.Ģ021 was actually the most difficult year for me in terms of sheer brain-busting programming challenges since I began development way back in 2013. Hey everybody! It's been a long time since the last update, but I assure you that I've been VERY busy.
